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Archive for Enterprise 2.0

Looking to the Past for Enterprise 2.0 Adoption Principles

by Jon Husband

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These days there are incessant debates about the adoption of Enterprise 2.0 platforms, tools and practices.

We’ve been here before … we just did not have the infrastructure or the tools, nor the awareness or skill levels of large numbers of people.

As information technology first began its relentless march into the daily lives of people in the areas of work (mainframes, early integrated systems, desktops computers in the workplace) and general information-seeking (early days of websites and the Web), thinkers and organizational development conultants began paying attention to the intersection of technology and sociology.  Many of the grandfathers and grandmothers of the field of organizational development will find the material on socio-technical systems familiar, and perhaps refreshing in the context of networked workplaces.

The material outlined below comes from a comprehensive Wikipedia entry on Socio-technical Systems, and I have edited it for the purposes of this blog post.

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Sociotechnical systems (or STS) in organizational development is an approach to complex organizational work design that recognizes the interaction between people and technology in workplaces. The term also refers to the interaction between society’s complex infrastructures and human behaviour.

In this sense, society itself, and most of its substructures, are complex sociotechnical systems. The term sociotechnical systems was coined in the 1960s by Eric Trist and Fred Emery, who were working as consultants at the Tavistock Institute in London.


Sociotechnical systems theory is theory about the social aspects of people and society and technical aspects of machines and technology. Sociotechnical refers to the interrelatedness of social and technical aspects of an organisation. Sociotechnical theory therefore is about joint optimization, with a shared emphasis on achievement of both excellence in technical performance and quality in people’s work lives.

Sociotechnical theory, as distinct from sociotechnical systems, proposes a number of different ways of achieving joint optimisation. They are usually based on designing different kinds of organisation, ones in which the relationships between socio and technical elements lead to the emergence of productivity and wellbeing.

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It’s too intensive an experience to go into the deep details of STS here, but let me draw out a few of the core elements of socio-technical systems theory and principles.  It should be self-evident that they are central to the examination and adoption of collaborative social computing in todays modern organizations

Sociotechnical refers to the interrelatedness of social and technical aspects of an organization. Sociotechnical theory is founded on two main principles:

- One is that the interaction of social and technical factors creates the conditions for successful (or unsuccessful) organizational performance. This interaction is comprised partly of linear ‘cause and effect’ relationships (the relationships that are normally ‘designed’) and partly from ‘non-linear’, complex, even unpredictable relationships (the good or bad relationships that are often unexpected).
- The corollary of this, and the second of the two main principles, is that optimisation of each aspect alone (socio or technical) tends to increase not only the quantity of unpredictable, ‘un-designed’ relationships, but those relationships that are injurious to the system’s performance.

Therefore sociotechnical theory is about joint optimisation.

Principles of Socio-technical Systems Theory

Some of the central principles of sociotechnical theory were elaborated in a seminal paper by Eric Trist and Ken Bamforth in 1951.

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The key to responsible autonomy seems to be to design an organization possessing the characteristics of small groups whilst preventing the ‘silo-thinking’ and ‘stovepipe’ neologisms of contemporary management theory. In order to preserve “…intact the loyalties on which the small group [depend]…the system as a whole [needs to contain] its bad in a way that [does] not destroy its good”.

In practice this requires groups to be responsible for their own internal regulation and supervision, with the primary task of relating the group to the wider system falling explicitly to a group leader. This principle, therefore, describes a strategy for removing more traditional command hierarchies.

Adaptability

“…the organisation tries to deal with the external complexity by ‘reducing’ the internal control and coordination needs. …This option might be called the strategy of ‘simple organisations and complex jobs’”.

Many type of organisations are clearly motivated by the appealing ‘industrial age’, rational principles of ‘factory production’, a particular approach to dealing with complexity: “In the factory a comparatively high degree of control can be exercised over the complex and moving ‘figure’ of a production sequence, since it is possible to maintain the ‘ground’ in a comparatively passive and constant state”

In Classic organisations problems with the moving ‘figure’ and moving ‘ground’ often become magnified through a much larger social space, one in which there is a far greater extent of hierarchical task interdependence. For this reason, the semi-autonomous group, and its ability to make a much more fine grained response to the ‘ground’ situation, can be regarded as ‘agile’.

Added to which, local problems that do arise need not propagate throughout the entire system (to affect the workload and quality of work of many others) because a complex organization doing simple tasks has been replaced by a simpler organization doing more complex tasks. The agility and internal regulation of the group allows problems to be solved locally without propagation through a larger social space, thus increasing tempo.

Whole tasks

Another concept in sociotechnical theory is the ‘whole task’. A whole task “has the advantage of placing responsibility for the task squarely on the shoulders of a single, small, face-to-face group which experiences the entire cycle of operations within the compass of its membership.”  The sociotechnical embodiment of this principle is the notion of minimal critical specification. This principle states that, “While it may be necessary to be quite precise about what has to be done, it is rarely necessary to be precise about how it is done”

The key factor in minimally critically specifying tasks is the responsible autonomy of the group to decide, based on local conditions, how best to undertake the task in a flexible adaptive manner.

This principle is isomorphic with ideas like Effects Based Operations (EBO). EBO asks the question of what goal is it that we want to achieve, what objective is it that we need to reach rather than what tasks have to be undertaken, when and how. The EBO concept enables the managers to “…manipulate and decompose high level effects. They must then assign lesser effects as objectives for subordinates to achieve. The intention is that subordinates’ actions will cumulatively achieve the overall effects desired”

Meaningfulness of tasks

Effects Based Operations and the notion of a ‘whole task’, combined with adaptability and responsible autonomy, have additional advantages for those at work in the organization. This is because “for each participant the task has total significance and dynamic closure” as well as the requirement to deploy a multiplicity of skills and to have the responsible autonomy in order to select when and how to do so.

This is clearly hinting at a relaxation of the myriad control mechanisms found in the more classically designed organizations.

In classic organisations the ‘wholeness’ of a task is often diminished by multiple group integration and spatiotemporal disintegration.

The group based form of organization design proposed by sociotechnical theory combined with new technological possibilities (such as the internet) provide a response to this often forgotten issue, one that contributes significantly to joint optimisation.

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I’ve done a significant amount of editing above (by chopping out significant-but-complicated-and-jargon-laden parts of the extract from Wikipedia).  Suffice it for now to say that socio-technical systems theory and principles anticipated the dynamic tension between the (potential) every-which-wayness of hyperlinked human activity and the need for concentration on setting and achieving meaningful objectives that drive organizational performance.

It seems clear to me that as organizations explore and take action regarding the implementation of Enterprise 2.0 capabilities, knowledge work will need to be designed differently .. away from the linear ’cause-and-effect’ and sequential thinking evident in today’s job descriptions and organizational charts, towards adaptability, autonomy, whole tasks and individuals taking responsibility for the effectiveness of the networks in which they are engaged that address the organization’s objectives.

The socio-technical systems approach involves complex organizational work design that recognizes the interaction between people and technology in workplaces, as a subset or mirror of the interaction between society’s complex infrastructures and human behavior.

The elements of the approach brought to a specific organization are:

Job enrichment – giving the employee a wider and higher level scope of responsibilitiy with increased decision making authority. This is the opposite of job enlargement, which simply would not involve greater authority. Instead, it will only have an increased number of duties.

Job enlargement – increasing the scope and reach of a job’s duties and responsibilities. This argues against over-specialisation and the division of labour whereby work is divided into small units, each of which is performed repetitively by an individual worker.

Job rotation - an approach to employee and management development.  A schedule of varying assignments gives people a breadth of exposure to large parts of or the entire operation.

Motivation – stimulating and enhancing  the initiation, direction, intensity and persistence of positive and constructive behaviors, or more simply increasing the desire and willingness to do something.

Process improvement – actions taken to identify, analyze and improve existing processes within an organization to meet new goals and objectives. ‘Process’ in a networked environment is an emerging area of study, as the linear BPR that has dominated the past two decades will be impacted, sometimes dramatically, by the dynamics of purposeful network activity.

Task analysis – how tasks are accomplished -  information which can  be used for many purposes, such as personnel selection and training, tool or equipment design, procedure design and automation.  Again, the notion of ‘tasks’ will sometimes (often ?) see dramatic impact as networked activity around an objectives increases.

Work design – the application of sociotechnical systems principles and techniques to the humanization of work. The aims of work design to improved job satisfaction, to improved through-put, to improved quality and to reduced employee problems, e.g., grievances, absenteeism.

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Many thinkers and consultants in the Enterprise 2.0 space are recognizing and discussing the need to re-design knowledge work and the small and large structural elements of organizations, due to the growing pervasiveness of today’s information-flow infrastructure.

The principles and elements of socio-technical systems theory, and offshoots like Emery and Trist’s Participative Work Design (on which I have written before), are in my opinion very useful and practical sources for thinking through and implementing some of the changes … in mental models and in practices … that I believe will be necessary to obtain the latent potential available in purposeful social computing aimed at an organization’s objectives for better and more responsive performance.

I’ll be glad to learn what you think.

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Cory Doctorow’s window into tomorrow’s economy

by Jim McGee

Makers, Doctorow, Cory

 

Cory Doctorow is turning into one of my most useful ‘cheats’ in making sense of the ongoing collision between technology and human drives that is today’s world of electronic commerce, social media, enterprise 2.0, and the teeming mix of catchphrases, acronyms, and neologisms cluttering my inbox and browser windows. Doctorow does just the opposite of "teching the tech;" that lazy approach to storytelling of sprinkling random technological terminology into an otherwise ordinary story. Instead he takes a solid understanding of current and near term technology trends, extrapolates them in not just plausible, but defensible directions, and then explores how real people are likely to react and respond to that imagined environment. The result is an absorbing, and sometimes moving, story of our human need to create, connect, and matter.

The core of Makers is the story of two tinkerers, Perry and Lester, driven by the desire to make interesting stuff out of whatever is lying around. In Doctorow’s near future, this includes last year’s kids toys loaded with robotics, speech synthesizers, and multiple sensors discarded for this year’s models. Rip off an idea from an old Keystone cops movie, mix in some open source software and he has you imagining a golf cart maneuvered by half a dozen creatures out of Toy Soldiers. Down one path, this creative energy might lead to radically new models of work. Down another, it might trigger ugly immune responses from a threatened corporate economy and their lawyers. Doctorow explores several of these and other paths. Through it all he keeps us and his story grounded in human scale and human needs and wants.

Along the way, Doctorow generates multiple scenarios of new models of organizing work and likely responses from existing organizations and professions threatened by change. Because of his keen eye for the human reality of his stories, Doctorow’s scenarios are both more plausible and more compelling than similar efforts from pundits and consultants peddling their theories.

From time to time, government agencies and large organizations invite certain kinds of writers to come in and help make sense of the changes on and just over the horizon. These efforts draw an extra share of ridicule from outsiders who assume that the exercise is about predicting specific inventions and innovations. Here, Doctorow offers a stellar example of how the process really works. In a recent essay titled "Radical Presentism" he offers more reflections on how this imagining process works. But you’ll have more fun reading the story itself.

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Emergent behavior and unintended consequences in social systems

by Jim McGee

One of the defining characteristics of Enterprise 2.0 implementation efforts according to Andy McAfee, among others, is the presence of emergent behaviors in the organization as participants interact with and adapt to new technology functions and features. The notion of ‘emergent behavior’ is pretty well established in the study of complex systems. Yet it still seems to trouble many executives, particularly those with strong project management and operations backgrounds.

I was pondering this over the weekend and I think I’ve found a way to explain it in a more satisfying way.

Emergent behaviors are unintended consequences that make you happy.

We are social animals that have evolved to operate optimally in small groups (check out Dunbar’s number). As social systems get larger, they exceed our capacity to make accurate inferences and predictions. Complex organizations and political entities represent design solutions that compensate for these limits and allow us to take on tasks and efforts beyond the grasp of small groups. Technology adds to the complexity and increases the capacity of the system at the expense of making the system still more difficult to predict.

‘Unintended consequences’ is a consulting term for ‘oops.’ It’s a belated admission that it’s difficult to predict all the ways in which a system will react to its environment. A typical response is to work more diligently to lock things down, usually by squeezing out opportunities for human judgment and adaptability. This leads to the TSA and zero-tolerance policies that suspend six-year olds.

A better response is to stop treating people like interchangeable components in a machine and start designing with an eye toward integrating human limits and human creativity into our systems. Assume that the new system will produce unexpected results. Focus your design effort more on swinging the balance toward pleasant surprises and less on eliminating surprises altogether.

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Mr. CIO, Tear Down This Wall

by Joe McKendrick

As relayed by Boston-based CTO John Moore, IDC has released some not-so-encouraging statistics on social media adoption. Namely, that 54% of all US CIOs prohibit social networking sites at work, and even more disturbing, this represents a 20% jump in the first half of 2009.

“CIOs are erecting walls around the business, not opening up,” Moore concludes.

The implementations that are out there may be more simplistic in their usage than we like — for example, IDC finds that 70% of users of social networking sites use the sites “to look at pictures only.”  I’m not quite sure what it means to be simply looking at pictures, or what pictures they’re looking at (head shots, graphs?), but it doesn’t sound like very sophisticated or advanced usage.

The IDC findings fly right in the face of other surveys highlighted in this blogspace, such as the recent McKinsey findings, which paint more positive scenarios about social media adoption.

Did IDC interview companies hiding under rocks, perhaps some backwater operations that are still wrestling with the PC invasion? Perhaps — though I have a very good friend who is an IDC analyst, and I know he selects his samples and works his data very carefully. And the 20% increase IDC reported in social media prohibitions is something that would jump out of any sample.

I sense that a clampdown by management and corporate legal departments is at work here. And this is coming from two directions:

1) As noted a couple of months back, a Deloitte study uncovered great concern about damages to corporate brand as a result of unfettered social media usage by employees.

2) In addition — here’s where legal sticks its claws in — there are growing liability and legal concerns about statements being made via blogs, wikis, and other forms of social media communication. E-mail communications are already ensnared in the legal system; social media communications are sure to follow.

But legal and branding concerns shouldn’t be a show-stopper. Here’s how to help organizations keep their eyes on the social media prize:

Recognize the expanding business value of social media, and build that into your corporate strategy. In doing so, social media evolves from informal grassroots movement into methodologies baked into the corporate culture.

Watch what the competition is doing. Companies are getting out oin front of their markets by engaging with customers and partners.

Let common-sense communications guidelines prevail. As with email — and any and all corporate communications for that matter — social media  communications should not be mean-spirited, defamatory, or invoke gutter-speak. Apply the same rules — and training, if necessary — for inter-office communication to the out-of-the-office communications through social media networks.

Don’t let fear or nervousness cause managers to throw out something that is providing such an important competitive edge as social media.

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Proctor and Gamble’s ‘technopologist’: social networks enrich my job

by Joe McKendrick

Even executives with the world’s largest corporations can learn a lot by engaging in social networks.

Vince Thompson, a smart commentator who interviews smart people, recently spoke with Dave Knox, corporate marketing brand manager for Digital Business Strategy at P&G.  P&G is way ahead of the curve with social media implementations, and Knox explains how it has enriched and empowered him (and thus P&G) in his own job.

Knox brands himself as a “technopologist, which he defines as a hybrid of marketer, technologist, and social anthropologist. “You might not be a ‘coder,’ but you know your way around the language and culture of tech.  You understand things like API and Open Source or why Facebook Connect working with Open ID is a big deal. .. you can then look at that technology and understand the impact it will have on society and culture.”

Social media is significantly changing the role of marketing, Knox says. The convergence of technology, marketing and social interaction is becoming more important every day, “but at the same time, it is a new skill set for many marketers to learn.” Only 10 years ago, the marketing toolkit for a brand manager was limited to four choices (TV, print, out of home and radio).  “But today, new technology is emerging every day, offering new ways to serve and engage people more effectively.  At work we aim to use these new digital tools to continue to be a leader and innovator in marketing and digital business.”

While Knox is immersed within one of the world’s largest companies, he finds that social media is a valuable tool for bringing in outside points of view as well.

“When working for a big corporation, you have an amazing amount of resources at your fingertips.  And you are surrounded by incredibly smart people,” he points out.  “But most of these people have a similar background to you and are trained to approach problems in the same way.  My blog [hardknoxlife.com] has helped me by giving me access to people with different backgrounds and views on the business world.  It is a way to connect with these people outside of my day to day work and really get a set of different viewpoints on what is going on with marketing.”

Knox says by staying active in social media through his blog and Twitter, he has been able to do his job better. “My external network has emerged as my business filter, allowing me to sort through the noise and keep on top of what is really important.  While it might save time in the short-term to slow down in social media, I think it would hurt me in the long term in terms of personal growth and knowledge.”

Knox sees three major changes on the horizon for marketing:

  • Mobile technologies: “I don’t think we have even started to scratch the service on that one.”
  • Consumer co-creation/crowdsourcing: “A real change is under foot when a couple of guys in Muncie, Indiana can produce a TV spot for Doritos that is rated tops in the Super Bowl.”
  • Smarter advertising: ” For the past 50 years, marketers were able to interrupt entertainment (ie TV shows) with advertising.  But in a world where consumers don’t have to put up with the interruption any longer, brands are going to have to start thinking different about content and entertainment.”
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